

The lancer itself is like a laser - bloom was needed to help balance over distance. It’s highly annoying and loud when there 5 of them coming your way after the team respawns. It gets repetitive and boring quick - unlike Gears 4 which was just…more interesting.Įven small things like Smokes having the noise/sounds of regular Grenades.įlashbang should be a pickup. Everyone seems like they are stepping over you and just bundled together. Too much rolling and running/bumping into walls.Ĭharacters feel “blocky”.

Movement now feels “rubbery” and very strange and off. It just feels very “flat” - lacking atmosphere, urgency, that special position feel of knowing where you are and holding down sections of the map. It’s just so casual I feel like I just would drop in for a game or two and then just drop out. I was so excited for Gears 5 - however, after playing it, it sadly just doesn’t feel like a true Gears game. Following on from UE, Gears 4 still felt like a proper Gears game. Strict Matchmaking: same as above, killed matchmaking for high ranks.īut - what was solid was the gameplay and feel. Region Locks: this really made matchmaking difficult. Some of the remakes were bad choices (Slab, Drydock, Rustlung). Maps These were poor on the whole and not a lot of variety. In Gears 4 alone I’ve sunk around $4-$5,000 in eSports packs and content. Since the SNES days I’ve owned every console and handheld ever released and play every major game and a hell of a lot of non major games. I’ve been gaming a lot longer before that though. These two things are the Gears of War signature mechanics that no other game has replicated successfully or done successfully. Primarily, this is the movement and Gnasher play. I’ve been through every update but what made me stick with Gears above all else is the unique feel. So I’m someone who has been playing Gears since the original launched and I’ve stuck with the good, bad and the ugly. Edit: I have to stress - please make bootcamp skippable in the retail version - it’s painful to go through !
