

We know this from the pathetic remasters of Quake and Quake II. I have fond memories of these games looking really good now, but go back and look at them now. That's not how this works.ĭark Forces II Jedi Outcast & Jedi Academy are Quake II engine based games. The fact is that you can't overcome primitive asset geometry with ray tracing and some higher resolution textures. Hell, if its a UE3 engine game I can do that kind of work myself. The game is much improved, but more so for being setup to work on modern systems more than having upgraded visuals. Sure, when you put images of it side by side against the original, you can see some nice improvements. they've aged really well.īut we've seen retextures of games like Halo Reach which are far more modern than anything on this list and it just doesn't look that good.

Mass Effect Legendary Edition mostly worked because the games aren't quite as old and due to various factors such as art style, etc. Retexture it all you like but it's not going to look any better than the lazy Quake I remaster. Again, we are talking about a Gex engine game that's two decades old with primitive 3D modeling. I love that game but look at it objectively. We don't know the resolution of the digitized source video, but I doubt its good. In fact, these are even harder to do than the 2D bitmap games as you can't just increase the resolution. Again, you can't make a simple remaster of these and not be wasting your time. Rebel Assault I and II were made through a combination of primitive 2D/3D and digitized video. Which was done by a small team as a mod for one of the newer X-Wing games. are 3D, but these are even primitive by Quake I standards. Textures and lighting upgrades aren't going to do anything for games like these. Prey 2006 might be the exception, but everything else is far too old.ĭark Forces II Jedi Outcast & Jedi Academy are Quake III engine based games. Sure, they might look better than the originals, but they'd be far from good looking compared to modern games. In fact, retextures and lighting upgrades wouldn't help any of the games mentioned in this thread. Games like Hexen and Heretic (mentioned earlier) aren't even 3D games at all. The geometry of objects is primitive to say the least.
The polycounts of the assets are extremely small. You can't bring those anywhere close to modern visual standards with textures and lighting improvements. Nearly every game mentioned here is upwards of two and a half decades old.
